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UnityEditor 查找和获取内置资源

Object[] UnityAssets = AssetDatabase.LoadAllAssetsAtPath("Resources/unity_builtin_extra"); foreach (var asset in UnityAssets) { Debug.Log(asset); } De

posted on 2022-08-26 12:22  kingBook  阅读(116)  评论(0编辑  收藏  举报